﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Nexxt.Framework
{
    public class GameObject
    {
        public string Name { get; set; }
        public bool IsActive { get; set; }
        public bool IsMovable { get; set; }
        public bool IsCollectable { get; set; }

        public Vector2 Position { get; set; }

        public Texture2D Texture { set; get; }

        public Dictionary<string, string> StateBag { get; protected set; }

        public GameObject()
        {
            StateBag = new Dictionary<string, string>();
        }
    }
}
